The mayor's loop
- Check the booksCash, bills per day, tax estimate, loans, occupancy and stock. The Mayor Office shows them all.
- Make something usefulProduce, bake, fish, fill a customer basket or dispatch an order. Queued work is not revenue until it settles.
- ReinvestPut profit into what earns: capacity, homes, amenities and staff, while keeping a reserve.
- Review before you growLook at net results, the next tax bill and your debt before every big purchase.
The path to a wealthy city
- Master the first tradeFlour, bread, packaging, delivery. Fill orders and claim missions: they fund your first property.
- Keep a cash cushionTwo financial days of bills in cash before you spend. A town that can't pay its bills stops growing.
- Buy propertyLand is the base of rent and of borrowing power. Cheaper parcels near your centre are the best first buys.
- Build homes, then the neighborhoodPut a grocery, a school and a hospital on the same block as your homes. Same-block amenities count in full; a level-2 amenity counts fully.
- Feed your residentsKeep bread and fruit stocked for your groceries. Fed residents fill homes up to the neighborhood's cap; hungry ones leave.
- Grow rent with locationRent rises with building level, land price and appeal. Upgrade homes in your best neighborhoods first.
- Borrow to build, not to spendLoans fund buildings that pay them back. Interest is tax-deductible and property is taxed on equity, so good debt also lowers your tax bill.
- Plan for tax dayA monthly bill lands every 30 financial days. Hold the estimate in cash and pay early for a credit boost.
- Renovate on timeAt 30 years a building is worn. Renovate from 25 years, or let the mayor do it when cash allows.
- Add hotels and visitorsHotels earn from guests when the town has gardens, staff and stocked rooms. Stadiums draw visitors.
- Trade with other mayorsSell surplus on the player market and the Harbor Supply Exchange; buy what you can't make.
- Reach Crown IslandPremium estates take 50 deliveries and 10 financial days: eight estates for high-rise homes and luxury hotels, and four island service parcels. Build the island's own hospital, school, police and market and its homes fill to 100%, earning the highest rents in Nehborly.
- Charter Petroleum CoastThe end game. A 100,000-coin charter (level 15, 40 financial days, 200 deliveries) opens 12 waterfront rig sites and a town of its own. Pumpjacks fill their tanks every day; sell crude when the price is high and service rigs as they wear.
Investor guidelines
| Rule | Why |
|---|---|
| Cash ≥ 2 days of bills + the next tax estimate | Overdue bills freeze growth; unpaid tax freezes everything. |
| Borrow only when the new building's income covers the daily repayment | Three missed payments let the bank take the pledged property. |
| Build amenities where the homes are | Distance cuts an amenity's value: full on the block, half next door. |
| Upgrade the best location first | Rent multiplies with appeal and land price. |
| Mothball buildings that lose money | A mothballed facility costs 2 coins a day instead of its full upkeep. |
| Renovate before 30 years | Worn homes lose 3 points of occupancy every year. |
How mayors go broke
- Building faster than income, with no cash left for bills.
- Homes with no grocery stock: tenants leave every day.
- Ignoring the tax bill: the bank freezes the town, takes coins above 80 and auctions property.
- Borrowing for buildings that don't earn.
- Letting a whole district reach 30 years without renovation.
Your first month
- Days 1–3: learn production and build a cash reserve.
- Days 4–7: buy land, build homes and the grocery that feeds them.
- Week 2: add schools and a hospital; upgrade your best homes.
- Week 3: hotels, trade with other mayors, smart borrowing.
- Week 4: premium estates, renovations and a tax plan that never misses.
Your city is waiting
Build it, run it, keep it solvent.
▶ Play Nehborly
